HoloLens 2: Designed to get work done

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Microsoft has just announced their latest piece of technology, the HoloLens 2, at the main stage of the Mobile World Congress in Barcelona. This was the announcement that tech geeks all over the world were waiting for, and it did not disappoint.

To fully understand the significance of progress in devices like this, it might be good to swiftly cover what ‘a HoloLens’ actually is, the technology behind it and some of the expectations we have for these emerging devices. 

 

A very brief introduction to spatial computing  

With advanced sensors in our digital devices it is now possible to "scan" the world around us, and create a digital mesh on top of the real world. This mesh can be used by developers to place 3D objects on top of real world locations. Users can see and interact with the combination of real objects and 3D objects through the lens of their camera on a screen: Spatial Computing.  

 

Imagine architects being able to see their creations in 3D while they are designing, medical students seeing 3D images of all the veins running through a body or industrial workers that can see inside the jet engine of a Boeing 747.  

 

Mobile is leading the way for mass adoption with Apple’s AR Kit and Google’s AR Core making it easy for developers to create stunning experiences. Pokémon Go created a world-wide phenomena, and IKEA Places is creating added value for people who are decorating their apartment. There is a ever increasing amount of AR apps for mobile.  

 

Heads up displays are what many perceive is the next step in Spatial Computing. Wearable computers that place a screen directly in front of our eyes. And while there are many different use cases, both for consumers and for industry, several companies are experimenting but no one has found perfection yet. Remember Google Glass? 

 

In recent years a couple of companies have made fantastic breakthroughs in the technology required to create 3D holograms that users can interact with through a pair of glasses. Microsoft is the behemoth that moved into the space with the launch of the HoloLens a couple of years ago. This week they announced their second version.  

 

Introducing the HoloLens 2 

A lot has changed since Microsoft launched the first version of the HoloLens two years ago.  

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The most notable change next to the comfortability and the weight is the field of view. Microsoft has adopted a completely new technology inside the headset to make the field of view nearly twice as big and resulting in a impressive 2k resolution per eye. Making the holograms feel more realistic in the process.  

 

Another amazing change is the addition of eye tracking inside the headset, for both user authentication and to adjust settings based on the distance between the eyes of the user.  

 

This next version of the HoloLens boasts a variety of new sensors both inside and outside, like the eye tracking sensor. On the outside there are improved tracking sensors that track the room the users is in and have advanced hand-tracking capabilities. Opening up the way for improved gesture controls making interactions feel very natural and intiutive. 

 

Microsoft is even claiming that the devices has the AI capabilities of semantic understanding of what the sensors detect, being able to differentiate between what is a couch, what is a human, what is a cat and understand what these mean for the user. 

 

Who is this device made for 

Unlike the first version of the HoloLens, Microsoft is now aiming on industries to adopt this technology. From people repairing complex machines for aviation or automotive, to people designing buildings or cars, to construction workers, to surgeons performing complex operations.  

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Basically for workers who don’t sit behind a computer at all. Empowering users to have access to the data and technology they need at the right time in the right place.   

 

The first time I experienced HoloLens back in 2016 was one of the most live changing experiences I have ever had in digital. Back in the first few weeks after launch there were only a handful of apps to use and they all looked a bit buggy, and the fidelity was pretty low. But just imagining how this technology will develop in the next three, five or ten years is mind blowing. I had goosebumps.  

 

And perhaps the most interesting thing is that we have the capabilities to help shape this spatial future. What an amazing time to be alive.

 

Picture Credits: Microsoft